Monday, November 21, 2011

Assignment 1

To create the glass texture, I started with a lambert and added 2 specular nodes, one for the sharp specular and one to create a frosted glass type of look. After that, a reflective node was multiplied with a fresnel to create the reflections, using a parameter node to control the intensity of the reflection. A Trace node was added to control the refraction, then added together with the other nodes. A parameter was added to the surface opacity to control the opacity. Screenshots were attached instead of a render because I haven't been able to solve the render error yet.






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