Monday, November 28, 2011

Assignment 1

My Reference


My Bottle



 Shader Breakdown

 Surface Shader Breakdown

Displacement Shader Breakdown

Monday, November 21, 2011

Assignment 1

To create the glass texture, I started with a lambert and added 2 specular nodes, one for the sharp specular and one to create a frosted glass type of look. After that, a reflective node was multiplied with a fresnel to create the reflections, using a parameter node to control the intensity of the reflection. A Trace node was added to control the refraction, then added together with the other nodes. A parameter was added to the surface opacity to control the opacity. Screenshots were attached instead of a render because I haven't been able to solve the render error yet.






Monday, November 14, 2011

Xray Shader

XRay shader on a teapot



 

Assignment Choice

My Choice: Glass Bottle

 
Colour - Green
Material - Glass
Specular Highlight
Glossy Surface
Reflective
Refractive
Translucent
Displacement Mapping.

Monday, October 31, 2011

Practical 3

Samson
Patterns

Laser Grid pattern using the scale node.

Snother scifi like pattern using the bricker node.

Mutated Blood! Using splatter
 

Monday, October 24, 2011

Practical #2

Samson
PacMan



#pacman.rib – test test

Display "pacman.jpg" "file" "rgb"


Projection "perspective" "fov" 60
Translate 0 0 5

LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]

WorldBegin

AttributeBegin

Color 0 0 0
Translate -0.05 0.3 -2
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360

AttributeEnd

AttributeBegin

Color 1 1 0
Translate -1  0
Rotate 45 0 0 1
Sphere 1 -1 1 270

AttributeEnd

AttributeBegin

Color 1 1 1
Translate 0.5 0 0
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360

AttributeEnd

AttributeBegin

Color 1 1 1
Translate 1 0 0
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360

AttributeEnd

AttributeBegin

Color 1 1 1
Translate 1.5 0 0
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360

AttributeEnd
WorldEnd

Mushroom


#mushroom.rib – test test

Display "mushroom.tiff" "file" "rgb"


Projection "perspective" "fov" 40
Translate 0 -0.6 5

LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]


WorldBegin

#HeadTOP
AttributeBegin

Color 0 0.7 0
Translate 0 1 0
Scale 1 1.05 1
Rotate -90 1 0 0
Sphere 1 -0.5 1 360

AttributeEnd

#HeadBOTTOM
AttributeBegin

Color 0 0.7 0
Translate 0 0.53 0
Scale 0.87 0.3 0.87
Sphere 1 -1 1 360

AttributeEnd

#HeadCENTRE
AttributeBegin

Color 1 1 1
Translate 0 1 -0.6
Scale 0.55 0.55 0.55
Sphere 1 -1 1 360

AttributeEnd

#HeadLEFT
AttributeBegin

Color 1 1 1
Translate -0.85 1 0
Scale 0.2 0.5 0.5
Sphere 1 -1 1 360

AttributeEnd

#HeadRIGHT
AttributeBegin

Color 1 1 1
Translate 0.85 1 0
Scale 0.2 0.5 0.5
Sphere 1 -1 1 360

AttributeEnd

#Body
AttributeBegin

Color 1 1 0.5
Translate 0 -0.5 0
Scale 0.8 1 0.8
Rotate -90 1 0 0
Paraboloid 1 0.5 1 360

AttributeEnd

#BodyBase
AttributeBegin

Color 1 1 0.5
Translate 0 0.03 0
Scale 0.57 0.2 0.57
Rotate -90 1 0 0
Sphere 1 -1 1 360

AttributeEnd

#EyeLeft
AttributeBegin

Color 0.5 0.3 0
Translate 0.1 0.3 -2
Scale 0.03 0.1 0.03
Rotate -90 1 0 0
Sphere 1 -1 1 360

AttributeEnd

#EyeRight
AttributeBegin

Color 0.5 0.3 0
Translate -0.1 0.3 -2
Scale 0.03 0.1 0.03
Rotate -90 1 0 0
Sphere 1 -1 1 360

AttributeEnd

#BG
AttributeBegin

Color 1 1 1
Scale 1000 1000 1000
Sphere 1 -1 1 360

AttributeEnd
WorldEnd

My First RIB

Samson
Mickey Mouse


#myfirstrib.rib – test test

Display "myfirstrib.tiff" "file" "rgb"


Projection "perspective" "fov" 40
Translate 0 -0.5 5

LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]

WorldBegin

AttributeBegin

Color 1 0 0
Translate 0 0 0
Rotate 0 1 0 0
Sphere 1 -1 1 360

AttributeEnd

AttributeBegin

Color 0.3 0.5 1
Translate 1 1 0
Rotate -40 0 0 1
Scale 0.5 0.6 0.5
Sphere 1 -1 1 360

AttributeEnd

AttributeBegin

Color 0.3 0.5 1
Translate -1 1 0
Rotate 40 0 0 1
Scale 0.5 0.6 0.5
Sphere 1 -1 1 360

AttributeEnd

WorldEnd




Bored so I made a Pac-Man too..

#myfirstrib.rib – test test

Display "lolrib.jpg" "file" "rgb"


Projection "perspective" "fov" 60
Translate 0 0 5

LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]

WorldBegin

AttributeBegin

Color 0 0 0
Translate -0.6 0.8 -2
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360

AttributeEnd

AttributeBegin

Color 1 1 0.3
Translate -1.5 1 0
Rotate 0 1 0 0
Sphere 1 -1 1 270

AttributeEnd

AttributeBegin

Color 0 0 1
Translate 1 -1 0
Rotate 120 1 0 0
Scale 0.5 0.5 0.5
Sphere 1 -1 1 360

AttributeEnd
WorldEnd

Monday, October 17, 2011

Practical #1

  Bottle
Colour - Green
Material - Glass
Specular Highlight
Smooth Surface
Reflective
Refractive
Translucent .



 Mouse
Colour - Red
Material - Plastic
Specular Highlight
Matte surface
Non-Refractive
Opaque



Tyre
Colour - Black
Material - Rubber
Specular Highlight
Smooth Surface
Non-Reflective
Non-Refractive 
Opaque

About Me

Name: Samson
Expertise: Scripting
Ambition: TD
Hobby: Badminton, Reading
Favourite Food: Grilled Fish
Favourite Movie: Inception
Favourite Website: Cracked