Monday, December 5, 2011
Monday, November 28, 2011
Monday, November 21, 2011
Assignment 1
To create the glass texture, I started with a lambert and added 2 specular nodes, one for the sharp specular and one to create a frosted glass type of look. After that, a reflective node was multiplied with a fresnel to create the reflections, using a parameter node to control the intensity of the reflection. A Trace node was added to control the refraction, then added together with the other nodes. A parameter was added to the surface opacity to control the opacity. Screenshots were attached instead of a render because I haven't been able to solve the render error yet.
Monday, November 14, 2011
Assignment Choice
My Choice: Glass Bottle
Colour - Green
Material - Glass
Specular Highlight
Glossy Surface
Reflective
Refractive
Translucent
Displacement Mapping.
Material - Glass
Specular Highlight
Glossy Surface
Reflective
Refractive
Translucent
Displacement Mapping.
Monday, October 31, 2011
Practical 3
Samson
Patterns
Patterns
Laser Grid pattern using the scale node.
Snother scifi like pattern using the bricker node.
Mutated Blood! Using splatter
Monday, October 24, 2011
Practical #2
Samson
PacMan
#pacman.rib – test test
Display "pacman.jpg" "file" "rgb"
Projection "perspective" "fov" 60
Translate 0 0 5
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]
WorldBegin
AttributeBegin
Color 0 0 0
Translate -0.05 0.3 -2
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 1 1 0
Translate -1 0
Rotate 45 0 0 1
Sphere 1 -1 1 270
AttributeEnd
AttributeBegin
Color 1 1 1
Translate 0.5 0 0
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 1 1 1
Translate 1 0 0
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 1 1 1
Translate 1.5 0 0
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360
AttributeEnd
WorldEnd
Mushroom
#mushroom.rib – test test
Display "mushroom.tiff" "file" "rgb"
Projection "perspective" "fov" 40
Translate 0 -0.6 5
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]
WorldBegin
#HeadTOP
AttributeBegin
Color 0 0.7 0
Translate 0 1 0
Scale 1 1.05 1
Rotate -90 1 0 0
Sphere 1 -0.5 1 360
AttributeEnd
#HeadBOTTOM
AttributeBegin
Color 0 0.7 0
Translate 0 0.53 0
Scale 0.87 0.3 0.87
Sphere 1 -1 1 360
AttributeEnd
#HeadCENTRE
AttributeBegin
Color 1 1 1
Translate 0 1 -0.6
Scale 0.55 0.55 0.55
Sphere 1 -1 1 360
AttributeEnd
#HeadLEFT
AttributeBegin
Color 1 1 1
Translate -0.85 1 0
Scale 0.2 0.5 0.5
Sphere 1 -1 1 360
AttributeEnd
#HeadRIGHT
AttributeBegin
Color 1 1 1
Translate 0.85 1 0
Scale 0.2 0.5 0.5
Sphere 1 -1 1 360
AttributeEnd
#Body
AttributeBegin
Color 1 1 0.5
Translate 0 -0.5 0
Scale 0.8 1 0.8
Rotate -90 1 0 0
Paraboloid 1 0.5 1 360
AttributeEnd
#BodyBase
AttributeBegin
Color 1 1 0.5
Translate 0 0.03 0
Scale 0.57 0.2 0.57
Rotate -90 1 0 0
Sphere 1 -1 1 360
AttributeEnd
#EyeLeft
AttributeBegin
Color 0.5 0.3 0
Translate 0.1 0.3 -2
Scale 0.03 0.1 0.03
Rotate -90 1 0 0
Sphere 1 -1 1 360
AttributeEnd
#EyeRight
AttributeBegin
Color 0.5 0.3 0
Translate -0.1 0.3 -2
Scale 0.03 0.1 0.03
Rotate -90 1 0 0
Sphere 1 -1 1 360
AttributeEnd
#BG
AttributeBegin
Color 1 1 1
Scale 1000 1000 1000
Sphere 1 -1 1 360
AttributeEnd
WorldEnd
PacMan
#pacman.rib – test test
Display "pacman.jpg" "file" "rgb"
Projection "perspective" "fov" 60
Translate 0 0 5
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]
WorldBegin
AttributeBegin
Color 0 0 0
Translate -0.05 0.3 -2
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 1 1 0
Translate -1 0
Rotate 45 0 0 1
Sphere 1 -1 1 270
AttributeEnd
AttributeBegin
Color 1 1 1
Translate 0.5 0 0
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 1 1 1
Translate 1 0 0
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 1 1 1
Translate 1.5 0 0
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360
AttributeEnd
WorldEnd
Mushroom
#mushroom.rib – test test
Display "mushroom.tiff" "file" "rgb"
Projection "perspective" "fov" 40
Translate 0 -0.6 5
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]
WorldBegin
#HeadTOP
AttributeBegin
Color 0 0.7 0
Translate 0 1 0
Scale 1 1.05 1
Rotate -90 1 0 0
Sphere 1 -0.5 1 360
AttributeEnd
#HeadBOTTOM
AttributeBegin
Color 0 0.7 0
Translate 0 0.53 0
Scale 0.87 0.3 0.87
Sphere 1 -1 1 360
AttributeEnd
#HeadCENTRE
AttributeBegin
Color 1 1 1
Translate 0 1 -0.6
Scale 0.55 0.55 0.55
Sphere 1 -1 1 360
AttributeEnd
#HeadLEFT
AttributeBegin
Color 1 1 1
Translate -0.85 1 0
Scale 0.2 0.5 0.5
Sphere 1 -1 1 360
AttributeEnd
#HeadRIGHT
AttributeBegin
Color 1 1 1
Translate 0.85 1 0
Scale 0.2 0.5 0.5
Sphere 1 -1 1 360
AttributeEnd
#Body
AttributeBegin
Color 1 1 0.5
Translate 0 -0.5 0
Scale 0.8 1 0.8
Rotate -90 1 0 0
Paraboloid 1 0.5 1 360
AttributeEnd
#BodyBase
AttributeBegin
Color 1 1 0.5
Translate 0 0.03 0
Scale 0.57 0.2 0.57
Rotate -90 1 0 0
Sphere 1 -1 1 360
AttributeEnd
#EyeLeft
AttributeBegin
Color 0.5 0.3 0
Translate 0.1 0.3 -2
Scale 0.03 0.1 0.03
Rotate -90 1 0 0
Sphere 1 -1 1 360
AttributeEnd
#EyeRight
AttributeBegin
Color 0.5 0.3 0
Translate -0.1 0.3 -2
Scale 0.03 0.1 0.03
Rotate -90 1 0 0
Sphere 1 -1 1 360
AttributeEnd
#BG
AttributeBegin
Color 1 1 1
Scale 1000 1000 1000
Sphere 1 -1 1 360
AttributeEnd
WorldEnd
My First RIB
Samson
Mickey Mouse

#myfirstrib.rib – test test
Display "myfirstrib.tiff" "file" "rgb"
Projection "perspective" "fov" 40
Translate 0 -0.5 5
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]
WorldBegin
AttributeBegin
Color 1 0 0
Translate 0 0 0
Rotate 0 1 0 0
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 0.3 0.5 1
Translate 1 1 0
Rotate -40 0 0 1
Scale 0.5 0.6 0.5
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 0.3 0.5 1
Translate -1 1 0
Rotate 40 0 0 1
Scale 0.5 0.6 0.5
Sphere 1 -1 1 360
AttributeEnd
WorldEnd
Bored so I made a Pac-Man too..#myfirstrib.rib – test test
Display "lolrib.jpg" "file" "rgb"
Projection "perspective" "fov" 60
Translate 0 0 5
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]
WorldBegin
AttributeBegin
Color 0 0 0
Translate -0.6 0.8 -2
Scale 0.1 0.1 0.1
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 1 1 0.3
Translate -1.5 1 0
Rotate 0 1 0 0
Sphere 1 -1 1 270
AttributeEnd
AttributeBegin
Color 0 0 1
Translate 1 -1 0
Rotate 120 1 0 0
Scale 0.5 0.5 0.5
Sphere 1 -1 1 360
AttributeEnd
WorldEnd
Monday, October 17, 2011
Practical #1
Bottle
Colour - Green
Material - Glass
Specular Highlight
Smooth Surface
Reflective
Refractive
Translucent .
Mouse
Colour - Red
Material - Plastic
Specular Highlight
Matte surface
Non-Refractive
Opaque
Tyre
Colour - Black
Material - Rubber
Specular Highlight
Smooth Surface
Non-Reflective
Non-Refractive
Opaque
Colour - Green
Material - Glass
Specular Highlight
Smooth Surface
Reflective
Refractive
Translucent .
Mouse
Colour - Red
Material - Plastic
Specular Highlight
Matte surface
Non-Refractive
Opaque
Tyre
Colour - Black
Material - Rubber
Specular Highlight
Smooth Surface
Non-Reflective
Non-Refractive
Opaque
About Me
Name: Samson
Expertise: Scripting
Ambition: TD
Hobby: Badminton, Reading
Favourite Food: Grilled Fish
Favourite Movie: Inception
Favourite Website: Cracked
Expertise: Scripting
Ambition: TD
Hobby: Badminton, Reading
Favourite Food: Grilled Fish
Favourite Movie: Inception
Favourite Website: Cracked
Subscribe to:
Posts (Atom)













